Micro-interactions

Responsibility: UX & UI

Company: Muzz

Goals

• Improve user experience by making the interface feel more engaging, intuitive, and enjoyable.

• Decrease monotony by enhancing repetitive interactions and providing meaningful feedback.

Methods

Concept, wireframes and interactive prototypes.

Challenges

Add an element of fun to the experience without distracting.

Figma prototype

Like and pass visuals

Presenting to stakeholders

The definition phase established the project scope and aligned stakeholders on the core problem.

I then presented design ideas to agree on a clear direction, followed by sharing wireframes, haptics, and prototypes with stakeholders before finalising the designs.

Definition
defined the scope of the project and aligned with stakeholders on the core problem

Design Direction
presented my ideas to stakeholders and agreed on a direction

Ideation

Initial Concepts
presented wireframes with haptics and prototypes to stakeholders before finalising the designs